AI Insights · Timothy · July 2022
Top 5 Wuxia Games on Unified Platform in Europe Q2 2022
Discover the performance trends of the top 5 Wuxia games in Europe during Q2 2022, including downloads, revenue, and active users.
The top 5 Wuxia games in Europe during Q2 2022 showed diverse performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Yong Heroes from Watt Games saw fluctuating weekly revenue, peaking at approximately $97K in early April before tapering off to around $26.5K by the end of June. Weekly downloads experienced a downward trend, starting at 722 and dropping to just 10 by the last week of June. Active users also declined steadily from 1.4K in late March to 601 by the end of the quarter.
Perfect World Mobile by Perfect World Games maintained a relatively stable revenue stream, ranging from $21K to $34K throughout the quarter. The game experienced a significant spike in downloads, reaching over 10K in early May, but later stabilized around 1K. Active users followed a similar pattern, peaking at 16.9K in early May and then gradually decreasing to 3.6K by the end of June.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD showed a steady increase in weekly revenue, reaching up to $26.8K by mid-June. Downloads remained consistent, fluctuating between 1.5K to 3.5K. The game also maintained a stable user base, with weekly active users hovering around 18K to 19K throughout the quarter.
Fate of the Empress from Wish Interactive Technology Limited experienced a modest revenue range, peaking at $16.6K in early May and stabilizing around $12.4K by the end of June. Downloads started strong at 8K in late March but gradually decreased to approximately 3.2K. Active users showed a downward trend from 19.5K to 11.8K over the quarter.
Ode To Heroes by DHGames Limited had a more varied performance, with weekly revenue peaking at $8.3K in late April and ending at $6K. Downloads fluctuated, peaking at 2.1K in late April and dropping to 1.7K by the end of June. Active users remained relatively stable, ranging between 10.4K to 11.8K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.